SOUNDFORMS

SEP 2009

Microsoft Surface, C#, Java, Processing

Soundforms is a series of experiments regarding the relationship between sound and shape. I have always been fascinated by this kinesthetic relationship and was eager to create a sound piece using familiar objects as composition elements. I was also especially interested in studying in-situ collaborative creative processes.

The aim of Soundforms is to experiment with mappings for sonifying objects – and to do so with a focus on establishing creative connections between participants.

Technologically, Soundforms arose from a mesh of different technologies. The system runs on the Microsoft Surface table and I adapted a C# module to extract touch and object information from it. This information is sent through a customized version of the TUIO protocol to both a Processing application (that controls the visual feedback) and a Chuck patch (that triggers the sound).

 
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SmallTalk

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DEC 2013

Illustrator, Photoshop, iOS (Objective-C), Android (Java), HTML, CSS, Javascript

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APR 2013

Illustrator, Photoshop

Display Blocks

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MAY 2012

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LightBridge

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MAY 2011

Python, Arduino, Eagle, iColor SL (Philips)

World of Lemon

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JUN 2010

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SoundForms

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SEP 2009

Microsoft Surface, C#, Java, Processing

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C++, TBeta, ActionScript 3.0

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APR 2009

Final Cut Pro, AfterEffects

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SEP 2008

Illustrator, inDesign, Photoshop, HTML, CSS, Javascript, Flash

EXPERIMENTS / SMALL PROJECTS
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JAN 2012

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APR 2011

C#, Unity3D

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NOV 2010

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NOV 2010

Arduino, Processing, Python

Interplay

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JUN 2010

CCV, C++, OpenFrameworks, Java, Processing

Get Lost

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OCT 2009

Android, Arduino, Amarino, Google Maps API